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Old Mar 02, 2007, 06:16 AM // 06:16   #1
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Default Solo Dunes?

Ok, theres no forum for runners on missions so this is only place i could put it im wondering if anyone knows a warrior build that can solo dunes? Im also interested on any other mission solos as well, i find it to be more fun than farming. I know sanctum thirsty and elona.
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Old Mar 02, 2007, 02:35 PM // 14:35   #2
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Not sure you could. You'd have major problems trying to defend the Ghostly from the attackers and the Wurms do alot of damage these days it seems. You'd need to be capable of removing conditions or you'd never manage it with a constant weakness and blind. You'd need interrupts too or you could end up fighting Arcanists w/ Kinetic Armour for years.
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Old Mar 02, 2007, 02:38 PM // 14:38   #3
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I`'ve seen a screen with healing hands :/
don't know if you can order the ghost to stay back
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Old Mar 02, 2007, 10:00 PM // 22:00   #4
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Best ive come up with is for the bonus. It works of a solo+hero combo i've seen on the threads. The hero is set up as a serious bonder (who bonds you to till you clear up to the nme ghost). Once you get to the enemy ghost you stop the ally ghost on the bridge so he doesn't take the shrine to early. You go, kill the ghost and switch the bonds from you to the ghost, flag your hero on the bridge out of harms way, and take the ghost to the shrine. If you set the bonds up right you should have about 7-10 minutes of free time to go and take the bonus.
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Old Mar 02, 2007, 10:06 PM // 22:06   #5
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oh sry damn i posted in the wrong thread,. This post can be deleted >.<
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Old Mar 02, 2007, 10:12 PM // 22:12   #6
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A warrior with a bonder hero could easily take this map.
Coordinating the locations you want your hero to stand would most likely be the hard part.
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Old Mar 02, 2007, 10:19 PM // 22:19   #7
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Mending is awesome in all runs, I have had over 40 successful runs with it. This purchased me 6 sets of FoW and many more 15k.
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Old Mar 02, 2007, 10:56 PM // 22:56   #8
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Thanks for all the advice i've tried doing bonding with heroes like i tried running consulate i had dunkoro bond me but right after he casted, the bond immediatly disappeared. Im not sure if a hero can consistently keep up a bond on an NPC, but i know for a fact not on a player. Once again if any of you guys have any nice builds for other missions i'd like those too.
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Old Mar 02, 2007, 11:53 PM // 23:53   #9
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they can hold bonds on both, you just have to do it right.....to have them maintain bonds you need to bring up thier skill bar and disable all thier skills except blessed signet (i usually have 6 bonds and the sig). you then choose thier target and cast the bond. as long as the bond is disabled they will maintain it.
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Old Mar 02, 2007, 11:55 PM // 23:55   #10
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Quote:
Originally Posted by Trixz
Mending is awesome in all runs, I have had over 40 successful runs with it. This purchased me 6 sets of FoW and many more 15k.
Does that sound like eBay or am i just confused?

You might be able to do it with Healing Hands to keep the ghostly alive. But tbh i don't think it'd cut it. Wurm damage is enough to kill him and Stoning hits hard.
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Old Mar 03, 2007, 01:29 AM // 01:29   #11
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Quote:
Originally Posted by Trixz
Mending is awesome in all runs, I have had over 40 successful runs with it. This purchased me 6 sets of FoW and many more 15k.
is that exaggeration, sarcasm, or FAHREALS?! if so what do you run and how long did you spend saving up for the 6 FoW?
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Old Mar 03, 2007, 07:19 AM // 07:19   #12
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Quote:
Originally Posted by Evilsod
Wurm damage is enough to kill him and Stoning hits hard.
The wurms will NOT attack the hero, as long as you are above the stairs.
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Old Mar 03, 2007, 07:37 AM // 07:37   #13
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I soloed this mission once long ago... slow, but possible

the build was something like this:

Life Bond + Balt Spirit + Mending (yes thats 3 enchants, usually the damage to both u and the ghost keeps the energy up)
Vigorous spirit + Healing Hands + Wild Blow (centaurs-.-) + mend ailment + some adrenalinal axe skill (probably possible with sword aswell)

Trick was to leave ghost behind at start then use him when u have cleared the centaurs to the bridge.

Let the ghostly hero lower the bridge and kill the mesmer (a long and boring fight, eventually he doesn't heal from his ether feast anymore when u time the healing hands/vig spirit right)

Then there is the blinding thing, mend ailment when the archers are using attack skills so they have too much delay on their shooting to interrupt with their concussion shot.

Kill enemy ghost, bond ghost, wait between casts, you don't want to drain your pool too much before the enemy arrives.
Now you just keep fighting and gain energy from hits on both the ghostly hero and yourself.

HH on the ghost whenever he needs it...

Eventually there is a pause when there is nothing to fight against, your bonds may go down and you may not regenerate energy quick enough... don't panic its still possible. Just watch the ghost really well, HH when hes low, regenerate enough energy to cast life bond on him and build up the other bonds while the fight goes on.

Should do the trick still if none of the skills/enemies have changed.
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Old Mar 03, 2007, 09:22 AM // 09:22   #14
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Mystical, was you W/Mo or Mo/W? Still, sounds like it could work.
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Old Mar 04, 2007, 12:03 AM // 00:03   #15
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Quote:
The wurms will NOT attack the hero, as long as you are above the stairs.
except if they feel like it and bomb everything into oblivion...
i guess that was some kind of bug but the 2 healers weren't enough to heal themselves and the ghostly. (there were no enemys left except the wurms!)
This way i faild the mission 2 times with only 3 minutes left.
Third time the mission was normal again and the wurms stopped atacking when i took cover.
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Old Mar 04, 2007, 07:22 AM // 07:22   #16
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I was W/Mo My-way Ftw
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